Ludum Dare

Ludum Dare is an event which takes place every four months. Game Developers from all over the globe aim to create a game in 48 hours. The theme you “should” be using is announced late night Friday (Saturday 3AM for me) and submissions are open until Sunday evening. Afterwards, contestants have three weeks to try out other people’s games and vote in several categories. There are no prizes except bragging rights.

My proudest moment in Ludum Dare so far is reaching the top 10% in the Audio category.

Ludum Dare 25 – Theme : You are the villain

I didn’t finish this entry because of personal reasons. I started my attempt Saturday afternoon and got quite far for the minimal amount of work I put in. But I was distracted too much and threw in the towel an hour or two after I started. Ah well… Better luck next time.

Ludum Dare 24 – Theme : Evolution

My best entry as of yet. I scored twice in the top 10%: Theme and Audio. I made a simple crop breeding farm simulator. I kept my scope small and focused on getting out a playable version as soon as possible.

Ludum Dare 23 – Theme : Abandoned

I had a lot of fun making this game. I set out a wide scope, a bit too wide and cut a lot of features. But I created a very short RPG. Unfortunately it didn’t work on any other computers, so this entry wasn’t successful.

Ludum Dare 22 – Theme : Alone

I didn’t know what to expect so I was all over the place. I made a Score Attack Adventure game, where you try to reach the end of the map as fast as possible while collecting orbs and dodging oversized mice with chainsaws. It’s bug-infested, ugly (graphical and source code-wise) and not that much fun. But it’s my first finished game ever and I love it for that.

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