Ludum Dare 22 pt. 7 – Final stretch

12 hours left in Ludum Dare. And I’m close to finishing up.

A few things happened.

First of all, despite all changes, my FPS stayed stable. Awesome stuff, probably the greatest achievement so far today.

Second, I added a few maps (not displayed) and quite a few tiles. I’m pretty sure that if I change the tile system I could get a massive increase in FPS, but too late now.

Third, Orbs. Orbs are collectibles that will increase your points.

Fourth, points. Points are awarded on your run to a safe cave-shelter. Orbs and a low time amount to a higher score, more steps and deaths amount to fewer points. There is a system behind it, so that’s fun.

 

A few things need to happen before I can end this LD.

Orbs need to be collected.

Enemies need moving, even if they move at random. Might even randomly teleport them around the map to make it more intense.  (and because of a moving bug I had this morning).

4 maps need to be added.

 

And if I have time to spare,

Menu (main or ingame)

Highscore tables

Add some finishing touches (sprites and story)

Ludum Dare 22 pt. 5 – Updated places

While working on that second map, I noticed that my FPS dropped with +- 800. Something had to be done! I managed to rework the map structure (AGAIN) to make for a faster and more lightweight system. So, while I’m not back at 1000 FPS, I’m getting close.

Things to do:

  • make more maps
  • add action skill
  • add interaction
  • add enemies if I want to
  • redo the dude sprite
  • write story
  • add sound

I can do this. Gogogo.